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1.
Clinics ; 77: 100011, 2022. tab
Article in English | LILACS-Express | LILACS | ID: biblio-1375181

ABSTRACT

ABSTRACT Objective: Fatigue of the ankle's stabilizing muscles may influence the performance of functional activities and postural control. The purpose of this study was to evaluate the performance of healthy young adults using functional jump tests and static posturography control under pre- and post-fatigue conditions of the ankle invertor and evertor muscles. Methods: Thirty physically active healthy male and female (15 male and 15 female) volunteers (24.3 years) were enrolled in this prospective cross-sectional study. Participants performed tests on one day under a non-fatigued state of invertor and evertor muscles and on the second day in a fatigued state. Tests included static posturography on a force platform in a bipedal stance with eyes open and closed and in one-legged support with eyes open and functional jump tests (figure-of-8, side hop, 6-m crossover hop, and square hop). Fatigue of the ankle invertor and evertor muscles was induced using isokinetic dynamometry with 30 repetitions at 120°/s. Results: Participants had an average age of 24.3 years (SD ± 2.08), the height of 1.73 m (SD ± 0.08), and a weight of 68.63 kg (SD ± 10.29). The average Body Mass Index (BMI) was 22.88 (SD ± 2.46). A decrease in performance was observed in functional activities and postural control under all conditions after the induction of muscle fatigue, except for the speed at a bipedal stance with eyes open. Conclusions: Functional jump tests are low cost and useful for clinical practice and evaluation of the effects of muscle fatigue and could be used in clinical practice.

2.
Acta fisiátrica ; 25(2): 94-101, jun. 2018.
Article in English, Portuguese | LILACS | ID: biblio-999591

ABSTRACT

O teste isocinético do tornozelo tem uma grande relevância, já que é possível estabelecer protocolos com velocidades e modos de contração semelhantes aos das atividades funcionais e esportivas. Desta forma, são necessários estudos que mostram a confiabilidade desta ferramenta para auxiliarem na prevenção de lesões do tornozelo. Objetivo: Elaborar uma revisão de literatura sobre estudos que abordaram a confiabilidade de testes isocinéticos da articulação do tornozelo. Métodos: A busca na literatura foi realizada nas bases de dados Pubmed, Lilacs, Pedro, Scielo, Scopus e Cochrane com os descritores científicos ankle e isokinetic e reliability. Foram identificados 34 artigos, 4 foram excluídos por não estudarem humanos e 27 foram incluídos (10 referentes à confiabilidade de testes isocinéticos para inversores e eversores do tornozelo e 17 referentes à confiabilidade de testes para flexores-plantares e dorsiflexores). Resultados: A confiabilidade da avaliação isocinética dos flexores-plantares e dorsiflexores tem sido descrita para diferentes dinamômetros, posições, modos e populações. Os valores de coeficientes de correlação intraclasse variam de 0,55-0,98; e a de eversores e inversores, variam de 0,54-0,99, classificados na faixa de satisfatório a excelente. Conclusão: Os protocolos isocinéticos da articulação do tornozelo devem ser elaborados de acordo com a musculatura recrutada e com a população (com presença ou não de patologia).


Ankle isokinetic tests are importance because establish protocols with velocities and modes of contraction similar to functional and sport activities. Thus, studies that show the reliability of this tool are needed to help the ankle injury prevention. Objective: To develop a literature review about studies that show the reliability of ankle isokinetic test. Methods: The literature search was conducted in Pubmed, Lilacs, Peter, Scielo, Scopus and Cochrane with key words: isokinetic and ankle and reliability. 34 articles were identified, 4 were excluded because they did not study humans and 27 were included (10 about the reliability of ankle inverters and everter isokinetic tests and 17 about the reliability of tests for ankle flexor-plantar and dorsiflexors). Results: The reliability of isokinetic test has been described for different dynamometers, positions, modes and populations. The values of intraclass correlation coefficients ranged from 0.54 to 0.99, which were considered satisfactory to excellent. Conclusion: Ankle isokinetic protocols must be prepared in accordance with the recruited muscles and the population (with or without pathology).


Subject(s)
Humans , Ankle Injuries/prevention & control , Muscle Strength , Ankle Joint , Reproducibility of Results
3.
Acta fisiátrica ; 23(3): 140-144, set. 2016. ilus
Article in English, Portuguese | LILACS | ID: biblio-849025

ABSTRACT

A realidade virtual (RV) promove treinamento intensivo de uma mesma tarefa, possibilitando a aprendizagem motora, podendo influenciar a retomada do controle postural (CP) em indivíduos com acidente vascular encefálico (AVE). Videogames (jogos de vídeo) com plataforma de equilíbrio são utilizados como forma de intervenção e, ao final dos jogos, uma pontuação é fornecida, porém não há evidências de que ela possa ser utilizada como parâmetro de quantificação do CP. Objetivo: Verificar se há correlação entre a pontuação obtida por um jogo de videogame e variáveis estabilométricas. Métodos: Nove indivíduos com histórico de AVE realizaram um protocolo experimental utilizando o jogo Penguim Slide do Nintendo Wii como intervenção. Coletou-se a pontuação obtida na primeira e na última sessão. Utilizou-se a plataforma de força AMTI 2.0, com frequência de aquisição de 200 Hz para as avaliações pré e pós-intervenção. Os voluntários foram posicionados de olhos abertos (OA) e fechados (OF) na postura ereta durante 1 minuto, com um pé em cada plataforma. Utilizando o Software Matlab® 7.0, obtiveram-se as variáveis do centro de pressão (COP): área COP total (ACOPt), área COP nos eixos médio-lateral (ACOPx) e ântero-posterior (ACOPy) e velocidade média do COP (VCOP). O teste de Wilcoxon pareado (p < 0,05), de natureza não paramétrica, foi utilizado para comparar os resultados da pontuação do jogo Penguim Slide e os dados obtidos pela plataforma de força nas condições OA e OF. As análises foram feitas com auxílio do software R. Resultados: Comparação inicial e final da pontuação (p = 0,003). Comparação inicial e final de OA: ACOPt (p = 0,91), ACOPx (p = 0,57), ACOPy (p = 0,49), VCOP (p = 0,09). Comparação inicial e final de OF: ACOPt (p = 0,73), ACOPx (p = 1,0), ACOPy (p = 0,73), VCOP (p = 0,73). Conclusão: A RV não proporcionou aos indivíduos aprimoramento do CP, porém a pontuação no jogo Penguim Slide aumentou significativamente. Desse modo, não houve correlação entre a pontuação obtida por um jogo de videogame e variáveis estabilométricas


Virtual reality (VR) promotes intensive training of a single task, enabling the motor learning, thereby affecting the recovery of postural control (PC) in individuals with stroke. Video game with balance platform are used as a form of intervention and, at the end of the game, a score is provided, but there is no evidence that it can be used as a quantitative parameter of PC. Objective: To determine whether there is a correlation between the score obtained by a video game and stabilometric variables. Methods: Nine individuals with stroke participated in an experimental protocol using the game Penguin Slide as intervention. The score was collected in the first and last sessions. The 2.0 AMTI force platform was used, with an acquisition frequency of 200Hz for evaluating before and after intervention. The volunteers were positioned with open eyes (OE) and closed eyes (CE) in the upright position for 1 minute, with one foot on each platform. Using the Matlab software, the variables of center of pressure (COP) were obtained: total COP area (ACOPt), COP area on the mediolateral (ACOPx) and anteroposterior (ACOPy) axis, average speed of COP (VCOP). The non-parametric paired Wilcoxon test (p < 0.05) was used to compare the initial and final results of Penguin Slide game score and the pre and post intervention data obtained by the force platform in the OE and CE conditions. The analysis were done with the software R. Results: Comparison of initial and final score (p = 0.003). In OE condition, the initial and final comparison: ACOPt (p = 0.91), ACOPx (p = 0.57), ACOPy (p = 0.49), VCOP (p = 0.09). In CE condition, the initial and final comparison: ACOPt (p = 0.73) ACOPx (p = 1.0), ACOPy (p = 0.73) VCOP (p = 0.73). Conclusion: The VR did not provide PC improvement of the patients despite the score of the Penguin Slide game have increased significantly at the end of the protocol. Thus, there was no correlation between the score obtained by video game and the stabilometric variables


Subject(s)
Humans , Video Games , Postural Balance , Stroke Rehabilitation , Clinical Trial , Virtual Reality
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